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Music Innovation day
All

Academic day

Industry days

Music innovation day

Thomas

 

Waterzooi

Founder & Creative Director

Academic day

Industry days

Music innovation day

Federica

 

Nocerino

Marketing Manager at Linux Foundation Europe

Academic day

Industry days

Music innovation day

Anton

 

Roebben

CEO & Producer at Walking The Dog

Academic day

Industry days

Music innovation day

Stephan

 

Bugaj

Chief Creative Officer

Academic day

Industry days

Music innovation day

Deon

 

van Heerden

Composer & Sound Designer at PolyForge Media

Academic day

Industry days

Music innovation day

Chagall

 

Artist & Innovator

Academic day

Industry days

Music innovation day

Jeroen

 

Janssen

CEO at Happy Volcano

Academic day

Industry days

Music innovation day

Frank

 

De Wulf

Owner of Collectiv

Academic day

Industry days

Music innovation day

Deloryan

 

Hommers

CEO and founder at Studio Deloryan

Academic day

Industry days

Music innovation day

Sander

 

Vanhove

Lead Developer at studio Tolima

Academic day

Industry days

Music innovation day

Shana

 

Vandercruysse

Lead Character Artist and Art Producer at Showprint Studios

Academic day

Industry days

Music innovation day

Guy

 

Davidson

Head of Engineering

Academic day

Industry days

Music innovation day

Jan

 

Kaluza

Senior Technical Artist at Epic Games

Academic day

Industry days

Music innovation day

Luna

 

De Groote

Associate Character Art Lead

Academic day

Industry days

Music innovation day

Rami

 

Ismail

Indie Game Developer

Academic day

Industry days

Music innovation day

Fries

 

Carton

Feature Gameplay Tech Lead

Academic day

Industry days

Music innovation day

Eric

 

Goossens

CEO & Producter at Walking The Dog

Academic day

Industry days

Music innovation day

Arno

 

Schmitz

The Evolution of Character Art at Guerrilla

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speaker info

Luna

 

De Groote

Associate Character Art Lead

Luna De Groote graduated from Howest Digital Arts and Entertainment back in 2020 and first joined Larian Studios as a Character art intern, where she worked on the production of Baldur’s Gate 3. She has since then grown to the position of associate character art lead and now strives to support them in their mission to create diverse, compelling characters that the player can relate to.

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Sander

 

Vanhove

Lead Developer at studio Tolima

Sander Vanhove, after graduating as a Master in Computer Science and a short career in Data Analytics, is the lead developer at Studio Tolima. In his free time he likes to experiment with new game concepts and shaders within the Godot Game Engine.

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Arno

 

Schmitz

The Evolution of Character Art at Guerrilla

Arno Schmitz is the Lead Character Artist at Guerrilla.He graduated in Game Architecture and Design at the Breda University of Applied Sciences and later studied at the Florence Academy of Arts where he did the Intensive Drawing Program.After that he started as a Character Artist at Guerrilla where worked on games such as: Killzone Shadow Fall, Horizon Zero Dawn and Horizon Forbidden West.Outside of work he enjoys traditional figure drawing/sculpting and working on his personal work. Ranging from Fantasy Characters to 3D Portraits of his family members.

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Fries

 

Carton

Feature Gameplay Tech Lead

With a decade of AAA experience, Fries is currently helping to bring the wondrous world of Hytale to life for both players and creators.

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Chagall

 

Artist & Innovator

Singer, performer and electronic music producer Chagall creates audio-visual live music performances that reimagine the world of live electronica, visual arts and choreography. The application of real-time motion capture technology allows her to use the movement of her body to control all electronic sounds and visuals as she moves around the stage. Having toured her work across the globe, she aims to humanise the digital and to create experiences that have a deep emotional impact as well as being sonically, visually and technically breathtaking. Chagall has no educational background in either music or technology, but is a living example that technology, computer programming and electronics can be mastered if you know what you want to get from it. With this philosophy she has also recently started LoveLace - a foundation to support female identifying artists to learn and apply technology in their work.

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Guy

 

Davidson

Head of Engineering

Guy Davidson has been making games for over 40 years, nearly 25 of them at Creative Assembly. Now he is embarking on a top secret project with an unnamed company as the Head of Engineering.

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Rami

 

Ismail

Indie Game Developer

Rami Ismail is a Dutch-Egyptian independent games & tool developer with over 20 titles across PC, console, web, and mobile. The co-founder of the influential now-retired indie games studio Vlambeer, Rami worked on award-winning and genre-defining games such as Ridiculous Fishing and Nuclear Throne. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers worldwide. Rami continues to advocate the creation of a fairer and more equal industry for developers anywhere through his work at gamedev.world. His versatility and work resulted in him receiving a wide range of recognition, including the prestigious Game Developers Choice Ambassador Award, the IndieCade Gamechanger Award, and a Forbes 30 Under 30 nomination.

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Deon

 

van Heerden

Composer & Sound Designer at PolyForge Media

Deon van Heerden is an award-winning composer and sound designer, best known for his work on games like Broforce, Warhammer 40,000: Shootas, Blood and Teef, and From Space. Over the past decade he has scored over 30 video games, dozens of trailers and an animated feature. He has a passion for indie games and education, and loves mentoring young composers.

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Anton

 

Roebben

CEO & Producer at Walking The Dog

Anton Roebben (Toon), is an animation film producer and co-founder of the Belgium-based animation studio Walking The Dog, which he co-founded with Eric Goosens in 1999. He started his career as graphical animation designer at CPS (Creative Picture Systems). In 1991, Anton Roebben became Art Director and Graphical Director at LBO (Little Big One) in Brussels, where he was responsible for the realisation of 3D animated projects. In this capacity, he was co-director of the first 3D ride-movie, Devil’s Mine, in 1993. In 1994, as co-founder and creative director at TRIX, he was responsible for the preparation, monitoring and supervision of all graphic, commercial and artistic projects for both Television and Film. Walking The Dog has always been at the forefront of both traditional and cutting-edge CGI animation. The studio's achievements include Oscar-nominated classics such as "The Triplets of Belleville" (2003) by Sylvain Chomet and the enchanting "The Secret of Kells" (2010) by Tomm Moore. The appeal of Walking The Dog extends to projects such as "A Monster In Paris" (César 2012), "The Congress" (Cannes 2012), "Jack and the CuckooClock Heart" (Berlinale 2014), “Another Day of Life" (EFA 2018), "Where is Anne Frank"(Cannes 2021), "Richard The Stork 2" (Annecy 2023), “Fox and Hare Save The Forest”(Berlinale 2024). Currently the studio gears up for upcoming releases - "The Magnificent Life of Marcel Pagnol" by Sylvain Chomet and "Outfoxed!" by Paul Bolger.

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speaker info

Federica

 

Nocerino

Marketing Manager at Linux Foundation Europe

Marketing Consultant in open source and gaming

PERFORMANCES:

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Eric

 

Goossens

CEO & Producter at Walking The Dog

Eric Goossens is an animation film producer and co-founder of one of Belgium's renownedanimation studios, Walking The Dog, which he set up with Anton Roebben in 1999.Walking The Dog has consistently been at the forefront of both traditional andcutting-edge CGI animation. Studios achievements include Oscar-nominated classics suchas "The Triplets of Belleville" (2003) by Sylvain Chomet and the enchanting "The Secret ofKells" (2010) by Tomm Moore. The appeal of Walking The Dog extends to projects such as"A Monster In Paris" (César 2012), "The Congress" (Cannes 2012), "Jack and the CuckooClock Heart" (Berlinale 2014), “Another Day of Life" (EFA 2018), "Where is Anne Frank"(Cannes 2021), "Richard The Stork 2" (Annecy 2023), “Fox and Hare Save The Forest”(Berlinale 2024).Currently the studio gears up for upcoming releases - "The Magnificent Life of MarcelPagnol" by Sylvain Chomet and "Outfoxed!" by Paul Bolger.

PERFORMANCES:

speaker info

Frank

 

De Wulf

Owner of Collectiv

Started as musician in the 90ties, state-up GRID VFX with Luc, Independent director, producer creative at Collectiv until today,

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Shana

 

Vandercruysse

Lead Character Artist and Art Producer at Showprint Studios

Traveling a meandering path, Shana is a former beautician turned game dev. Not being a gamer herself, she chose her path based solely on the premise of being able to do art and earn a living with it (she likes a good challenge, too). After 12 years in the industry as an Art teacher at DAE, freelancer for names like Fortnite and Warner Bross, and working on todays largest Mobile Warhammer game Tacticus, she has gathered a broad spectrum of experiences she's eager to share. Specialized in Character art, her main passions lie in sculpting anatomy, expressive faces, stylized textures and pretty renders. The link to beautician is easily made. Character artist is however not the only hat shana wears, as she has grown into the role of Art Producer, ensuring the production of all art coming out of the Snowprint Tacticus team runs smooth and on schedule, and is up to quality standards. Shana's rich background and atypical profile provides interesting  and refreshing viewpoints that might leave you feeling better equipped for this fast paced, high pressure lifestyle called Game Dev.

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Deloryan

 

Hommers

CEO and founder at Studio Deloryan

Deloryan Hommers is the CEO and founder of Studio Deloryan, a women-led game studio known for the browser game Horse Reality. Inspired by her childhood love for horses and a desire for more mature horse games, Deloryan developed a horse management game featuring realistic genetics and stunning art. Since its launch in 2018, it has grown into a vibrant community of over 370,000 players. Deloryan offers insights on balancing creativity and business in game development, drawing from her journey to becoming a game studio CEO.

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Jan

 

Kaluza

Senior Technical Artist at Epic Games

Jan Kaluza is a Senior Technical Artist at Epic Games working on Fortnite. In the past he has worked as Lead Technical Artist at Yager and Fishlabs, and as a freelance Unreal Engine Technical Consultant for various game and non-game clients.

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Thomas

 

Waterzooi

Founder & Creative Director

Thomas Waterzooi is a solo-dev from Brussels who previously worked on Divinity Original Sin and Hitman. Now he makes accessible games inspired by human interest. His games are not about skills or high-scores, but about relaxing, reflecting, experimenting, and being absorbed into the story & aesthetics.‘Please, Touch The Artwork’ received several awards at a.o. Google Play Indie Festival ‘22, Tokyo Game Show and the Belgium Game Awards.‘Please, Touch The Artwork 2’ was downloaded more than 400.000 times.

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Jeroen

 

Janssen

CEO at Happy Volcano

Jeroen Janssen is the CEO and one of the founders at leading creative videogame developer Happy Volcano. He manages the studio’s day to day, makes sure the team is happy and healthy, and has a passion for growing the company. In his spare time, he likes cooking over an open fire and sharing food and wine with friends.

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Stephan

 

Bugaj

Chief Creative Officer

As Genvid’s chief creative officer Stephan Bugaj brings a wealth of past creative andtechnical direction experience, including as CCO of DJ2 Entertainment, the Hollywoodcompany behind the Sonic the Hedgehog movie, forthcoming Tomb Raider anime, andmore. Stephan has held senior creative roles at Hanson Robotics (developing the AIpersonality of the Sophia android and premiering his short films starring her at Cannes)and Telltale Games (overseeing creative and story for beloved narrative games includingGame of Thrones and The Walking Dead). Earlier in his career, Stephan spent a dozenyears at Pixar on both creative and technical teams, with credits including Cars, TheIncredibles, Brave, and Wall-E.

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