Schedule

Thu
 
29
/
10
 
Fri
 
30
/
10
 
Business In Games

Business In Games

Thu
 
29
/
10
 
 
/
 
VFX & Animation

VFX & Animation

Thu
 
29
/
10
 
 
/
 
Technical Deepdives

Technical Deepdives

Thu
 
29
/
10
 
 
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Artificial Intelligence

Artificial Intelligence

Fri
 
30
/
10
 
 
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Music Innovation

Music Innovation

Fri
 
30
/
10
 
 
/
 
Open Source

Open Source

Fri
 
30
/
10
 
 
/
 
Media Innovation

Media Innovation

All

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Afterparty
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October 29

29/10

20:00
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23:59
De Kreun

Afterparty

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On Oct. 29, we’ll end the day with a great afterparty @ Kreun.

Access to the afterparty is included in your UNWRAP ticket.

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Afterparty
11:20
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11:50
Artificial Intelligence
Lounge Stage

Can AI develop a whole videogame?

Jesus Serrano
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Microsoft
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Today, more than 20% of the games published on Steam say they use Artificial Intelligence in their development, and many signs suggest the real number is even higher. AI is already part of the creative and technical heartbeat of the industry, and its influence is impossible to overlook.
Still, beyond prototypes or small casual projects, one question keeps coming back: is AI truly making its way into professional production pipelines?

Panel Moderator
Jesus
 
Serrano
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AI
Game Tech
Entertainment Games
10:40
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11:10
VFX & Animation
Hangar K stage

Creative Careers Unfiltered: Motivation, Mentorship & Meaningful Networking

Brenda Ximena Roldan Romero
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CG101
Ethan Francis
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CG101
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A down-to-earth conversation led by the teams behind Concept101 and CG101 - two free, community-led platforms supporting creatives in pre-production and production for animation, VFX, and games. Honest, practical tips on building a sustainable career: breaking in, staying motivated, overcoming burnout, and developing meaningful industry relationships beyond surface-level networking.

Panel Moderator
Brenda Ximena
 
Roldan Romero
Panel Moderator
Ethan
 
Francis
Panel Moderator
 
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VFX
Animation
Career
11:20
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11:50
Technical Deepdives
Tranzit Stage

Developing a look 'Guerilla style'

Antonino Scodrani
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Steamroller Animation
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How do you design a distinctive 2D look within a 3D environment like on Spice Frontier? How do we build tools as we go with a very limited pipeline support? A guide through the thought processes behind the look of Spice Frontier and what to look out for when working with limited pipeline support on a small team.

Panel Moderator
Antonino
 
Scodrani
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Art
2D
3D
10:00
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10:30
Artificial Intelligence
Lounge Stage

Glenn's State of AI 2026

Glenn van Waesberghe
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Howest DAE Research
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Join this talk for a high-speed overview of the newest evolutions in the field of AI applied to games, film, and animation, and to learn which new technologies you should be on the lookout for.

Panel Moderator
Glenn
 
van Waesberghe
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AI
Tech
Game Technology Research
14:10
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14:40
Artificial Intelligence
Hangar K stage

How To Address AI in your Compliance and Contracts

Christoph De Preter
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EDSON LEGAL
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Three years after his last UNWRAP presentation on legal aspects of AI use for creatives, studios and publishers, Christoph examines how the landscape has changed: recent groundbreaking court cases reshaping contractual and compliance practices, and what the EU legislator has in store for the sector and the use of AI.

Panel Moderator
Christoph
 
De Preter
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Legal
AI
Business
12:00
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12:30
Business In Games
Zaal Club Stage

How to get paid in the creative industry

Tara Beutels
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AMPLO
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In the future of entertainment, creativity is the fuel, but money still makes the engine run. Amplo breaks down how to get paid smart, fast, and fairly - helping artists, freelancers, and creative minds turn their talent into a sustainable income without getting lost in the admin maze.

Panel Moderator
Tara
 
Beutels
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Career
Business
14:10
-
14:40
Business In Games
Zaal Club Stage

How We Built Cash Cleaner Simulator

Leonid Gorbachev
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Mind Control Games
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-
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Cash Cleaner Simulator became an unexpected success on Steam last year. A dive into what made players fall in love with it - and where more could have been done better.

Panel Moderator
Leonid
 
Gorbachev
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Game Business
Entertainment Games
Indie
11:20
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11:50
Business In Games
Zaal Club Stage

Indie Game Marketing 101: How to Go BIG While Staying Smol

Maria Nevoisa
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Bolt Blaster Games
Gianluca Sorrentino
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Bolt Blaster Games
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Together, Maria and Gianluca share how devs and marketers can work hand in hand in indie teams, drawing from AAA experience (including CD Projekt RED / The Witcher / Cyberpunk 2077) while being smart about indie-sized resources, based on their collaboration on The Spell Brigade (1M+ copies sold).

Panel Moderator
Maria
 
Nevoisa
Panel Moderator
Gianluca
 
Sorrentino
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Game Business
Entertainment Games
Business
14:50
-
15:20
Artificial Intelligence
Hangar K stage

Innovation & AI in Broadcasting

Tim Van Dingenen
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Boost Graphics
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Drawing on over a decade of experience with AR and broadcast technology, Tim shows how AI is reshaping live broadcasting: Gaussian Splatting for virtual production and live digital twins, automated generative 3D pipelines, and vision-based tracker detection.

Panel Moderator
Tim
 
Van Dingenen
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AI
Tech
Media
14:10
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14:40
VFX & Animation
Lounge Stage

Launch your career

Maarten Leys
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FRAMESTORE
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-
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Portfolio setups, how to attract work, showcasing ideas, sparking interest, and standing out.

Panel Moderator
Maarten
 
Leys
Panel Moderator
 
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Animation
VFX
15:30
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16:00
Technical Deepdives
Tranzit Stage

Modular code across projects

Reï Messely
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Triangle Factory
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Sharing how, why and when Triangle Factory reuses code across projects - the maintenance of that shared code, plus pitfalls and advantages.

Panel Moderator
Reï
 
Messely
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Development
14:50
-
15:20
Technical Deepdives
Tranzit Stage

OpenUSD, Your New Best Friend

Benjamin Yde
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Vintecc
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-
-

Anyone working in a multi-tool 3D pipeline knows the frustration of every application speaking its own language. OpenUSD gives teams a shared scene description that works across tools and departments. This talk explains why the problem matters, what makes OpenUSD different from OBJ/FBX/glTF, and walks through core USD terminology (prims, layers, references, payloads, composition arcs, kinds, purposes).

Panel Moderator
Benjamin
 
Yde
Panel Moderator
 
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Development
13:30
-
14:00
Business In Games
Zaal Club Stage

Panel: Marketing in Games

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14:50
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15:20
VFX & Animation
Lounge Stage

Panel: What's it like starting your own company?

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Career
Business
VFX
12:00
-
12:30
Technical Deepdives
Tranzit Stage

Physically based lighting: Know the rules, then break 'em

Malou De Paepe
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Climax Studios
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-
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What does it actually mean to light something “physically correctly”? In this talk, we’ll take a practical look at PBR lighting, from exposure and real-world lux values to understanding how different light sources behave in the real world—and how to translate that into a game engine.

We’ll also dive into HDRIs: how to read them, and how to get the most out of them when lighting a scene. We'll measure our own data with a light meter and learn what this data can teach us.

But realistic doesn’t always mean better. PBR can be an incredibly useful foundation, but it’s easy to get so caught up in physical accuracy that the artistic side gets lost. We’ll look at where that happens, why it matters.

Panel Moderator
Malou
 
De Paepe
Panel Moderator
 
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Art
3D
12:00
-
12:30
Artificial Intelligence
Hangar K stage

Placeholder AI

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AI
15:30
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16:00
Artificial Intelligence
Hangar K stage

Placeholder AI

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AI
10:00
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10:30
Business In Games
Zaal Club Stage

Placeholder Business in Games

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10:40
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11:10
Business In Games
Zaal Club Stage

Placeholder Business In Games

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Game Business
Business
Marketing
15:30
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16:00
Business In Games
Zaal Club Stage

Placeholder Business In Games

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14:10
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14:40
Technical Deepdives
Tranzit Stage

Placeholder Tech Deepdives Development

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11:20
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11:50
VFX & Animation
Hangar K stage

Placeholder VFX / Animation

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Animation
VFX
12:00
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12:30
VFX & Animation
Hangar K stage

Placeholder VFX / Animation

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10:40
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11:10
Business In Games
Tranzit Stage

Professional Chaos: Say yes before you're ready

Keltic Vermeersch
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-
-
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There never was a master plan - just a series of opportunities that seemed a little too scary, a little too ambitious. From studying game art to working on Horizon Forbidden West, Avatar: Frontiers of Pandora, and Project 007, moving across Europe, writing a novel and starting an indie game studio: every major chapter began before feeling ready. A reminder that the 'right moment' probably doesn't exist.

Panel Moderator
Keltic
 
Vermeersch
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Career
Art
3D
14:50
-
15:20
Business In Games
Zaal Club Stage

The AI Algorithm Didn't Steal My Job - It Opened a Door Into Beauty

Patricija Keica
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L'Oréal
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Patricija studied as a game artist, then pivoted into L'Oréal's marketing team, applying game industry skills to beauty. An honest, behind-the-scenes look at how a game-art background opens doors into unexpected industries, how emerging tech (incl. AI) is applied in beauty, and what it means for the future of visual storytelling.

Panel Moderator
Patricija
 
Keica
Panel Moderator
 
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AI
Career
Business
10:00
-
10:30
Technical Deepdives
Tranzit Stage

The Art of Lighting in No Rest for the Wicked

Damian Gerrits
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Moon Studios
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-
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The Art of Lighting in No Rest for the Wicked provides a behind-the-scenes look at the lighting process that helps bring the world of No Rest for the Wicked to life.

Panel Moderator
Damian
 
Gerrits
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Art
Entertainment Games
10:40
-
11:30
Artificial Intelligence
Lounge Stage

The Steerable Studio: Controllable AI for 3D Content Creation

Jarne Van den Herrewegen
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Datameister
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The future of 3D content creation depends on giving artists controllable AI tools that fit how they already think and work, developed responsibly alongside the creators who will use them. Through the Flemish VIVACE project, we're researching how to bring multimodal control, generative style consistency, and partial regeneration into 3D pipelines. In this talk, we'll show how these capabilities reshape the path from concept to a virtual environment, and where the meaningful gains in efficiency and creative freedom actually come from.

Panel Moderator
Jarne
 
Van den Herrewegen
Panel Moderator
 
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AI
Tech
Game Technology Research
10:00
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10:30
VFX & Animation
Hangar K stage

Treat AI like a highly advanced intern with absolutely zero taste

Josse Raes
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Bataljon
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This talk explores AI video, not as a replacement for traditional film and video, but as a new medium that opens up uncharted possibilities.

The focus is on the right mindset: traditional media are far from dead and AI can serve as a powerful, complementary tool. Because AI is so new to the industry there is no set playbook yet - embracing this pioneering phase today could be a great asset for the digital artist of tomorrow.

Panel Moderator
Josse
 
Raes
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VFX
Animation
AI
17:00
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20:00
Track

UNWRAP Launch Party

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When the conference ends, the experience continues at Track for the Belgian Launch Party.

Curious what Belgian game studios have been cooking up? The Launch Party puts the spotlight on a selection of Belgian games released in 2026.

Grab a beer and meet the devs behind the games.

Access to the Launch Party is free!

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Entertainment Games
13:30
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14:00
Technical Deepdives
Tranzit Stage

What the NES Can Still Teach Game Developers

Tom Tesch
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Howest DAE
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A case study from Howest University, where Game Development students build NES games from scratch using 6502 assembly - not to ship NES titles, but as an educational tool to develop a systems-level mental model of how computers actually work. Covers course structure, peer teaching, and early outcomes.

Panel Moderator
Tom
 
Tesch
Panel Moderator
 
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Development
13:30
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14:00
VFX & Animation
Lounge Stage

Working in a fun, but efficient VFX studio in 2026

Winston van Graafeiland
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Skunx Studios
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The 'F*ck Dailies' Philosophy: discover how eliminating management layers, killing unnecessary meetings, and giving artists absolute creative freedom leads to actual, massive success.

Panel Moderator
Winston
 
van Graafeiland
Panel Moderator
 
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VFX
Animation

October 30

30/10

12:20
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14:10
Music Innovation
Stage:
Tranzit

ACTIVITY: Music Innovation Meetup

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12:00
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12:30
Technical Deepdives
Stage:
Tranzit Stage

AMA with Remi Nowakowski

Remi Nowakowski
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ex - CD Projekt RED / CreativeForge Games/ Techland
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I am going to talk to the participants, answering their questions, about Art Direction, artistic pipelines in games development and the role of the artist in the games development studio.

Panel Moderator
Remi
 
Nowakowski
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Art
10:00
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10:30
Business In Games
Stage:
Tranzit Stage

Better Than Breakeven: The Real Math of Winning Deals

Jason Della Rocca
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Execution Labs
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You've been warned - this is gonna be super boring! But the math behind your deal is critical to determine whether you truly have a hot opportunity to fund, or a dud that publishers and investors will quickly pass on. This session helps you understand how funders assess the economics of a pitch, and the difference in ROI expectations between project investors and studio investors, plus methods for determining the commercial potential of your game.

Panel Moderator
Jason
 
Della Rocca
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Business
Game Business
Indie
14:10
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14:40
Business In Games
Stage:
Tranzit Stage

Business In Games Placeholder

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13:30
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14:00
Open Source
Stage:
Zaal Club Stage

Digital Sovereignty Through Open Source (Self Hosted Version Control for Indies and Startups)

Brian Jesse
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Grey Matter Games
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Instead of using expensive, proprietary or hosted version control systems, you can leverage mature, feature-rich open source alternatives. This talk sets up and explores Gitea - support for large binary files (Git LFS), CI/CD actions compatible with GitHub Actions, and robust project management tools - everything needed to manage complex software projects while taking back control of one of your venture's most important assets.

Panel Moderator
Brian
 
Jesse
Panel Moderator
 
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Open Source
Business
11:20
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11:50
Business In Games
Stage:
Tranzit Stage

EU Developments in Video Gaming Law

Pieter Paepe
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EDSON
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Panel Moderator
Pieter
 
Paepe
Panel Moderator
 
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Business
AI
Indie
11:40
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12:20
Media Innovation
Stage:
Zaal Club Stage

From Pop Icons to Pixels: Bringing K3 to Roblox

Melissa Herrera
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Studio100
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An inside look at the creation of K3's presence on Roblox: the strategic choices, development process and early results. What works when bringing an entertainment brand into a gaming platform.

Panel Moderator
Melissa
 
Herrera
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Media
Entertainment Games
14:50
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15:20
Music Innovation
Stage:
Lounge Stage

How AI Is Changing Music Marketing

Tomas Luyke
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Nettwerk Music Group
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For independent artists and label teams drowning in platforms, content demands and endless must-do tactics: most overwhelm comes down to context - how much your team and tools actually know about your artist. This workshop shows how to build that context layer yourself and turn recurring campaign work into reusable playbooks. Attendees leave with a brief template, playbooks, and a live demo built in real time.

Panel Moderator
Tomas
 
Luyke
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Music
AI
MusicTech
14:50
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15:20
Open Source
Stage:
Zaal Club Stage

Introduction to wgsl-analyzer, for shader programming with WebGPU

Benjamin Brienen
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wgsl-analyzer
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An introduction to a language server / VS Code extension for shader programming, aimed at game developers or others who need to write shaders for their media projects.

Panel Moderator
Benjamin
 
Brienen
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Open Source
Development
14:10
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14:40
Music Innovation
Stage:
Lounge Stage

New Audiences, New Formats: the impact of game concerts on the independent music industry

Max Tiel
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Thunderboom Records
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Indie Island builds concerts inside game worlds, as a stage alongside the existing venue. In the US, concerts like this have already shown real impact. Thunderboom Records is exploring with venues and artists how that development can serve the Dutch working practice, and whether building such a concert can become more accessible. We do this through a series of live shows, made together with artists and venues. All results and templates are shared open-source. This talk looks at what that actually delivers for venues and artists, and what it takes to do it yourself.

Panel Moderator
Max
 
Tiel
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Music
Open Source
MusicTech
10:40
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11:10
Business In Games
Stage:
Tranzit Stage

Paddle Paddle Paddle - From 4 Months of Development to 250,000 Copies Sold

Mateo Covic
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ZoroArts
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Mateo Covic, a 23-year-old solo game developer, created Paddle Paddle Paddle in just four months, from idea to Steam launch. The game sold over 250,000 copies in under a year and became a global hit. He walks through the entire development process and explains why short development cycles and small games can achieve massive impact.

Panel Moderator
Mateo
 
Covic
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Indie
Game Business
Business
10:50
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11:30
Music Innovation
Stage:
Lounge Stage

Panel: Funding for Innovation in Music and Entertainment: Where's the Money?

Luc Delrue
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ENT.A
Gérôme Vanherf
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ikii
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-

To entrepreneurs & founders, artists, managements, labels or even researchers, the funding landscape for innovation often resembles a dense jungle. With the arrival of ENT.A, Flanders now has a strong funding instrument dedicated to tech and innovation in entertainment, but some music industry stakeholders don't fully grasp its potential. And when it comes to investments or venture capital, there still seems to be a mutual lack of understanding as to what investors are actually looking for, or how this complex entertainment industry is actually working. This leads to a dramatic slowdown in innovation and opportunities being missed. We talk about how to turn this around with innovation funds, investors and founders. This panel is not only interesting for music tech entrepreneurs, but equally so for labels, artists and their management teams struggling to navigate the funding jungle.

Panel Moderator
Luc
 
Delrue
Panel Moderator
Gérôme
 
Vanherf
Panel Moderator
 
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Funding
Music
MusicTech
10:00
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10:40
Music Innovation
Stage:
Lounge Stage

Panel: Future of Education in Music and Entertainment: Young Professionals in Tomorrow's Industry

Regis Le Roy
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Howest, Digital Arts and Entertainment
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-
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As the worlds of music and creative technology become more and more intertwined, we might need to rethink how we educate future professionals in these fields. Game development students struggle to find a first job in a difficult market, aspiring musicians need to navigate an ever more complex industry, artist management graduates need to be up to speed with rapid developments in their field and creative tech students must be made aware of opportunities in various entertainment domains. How can we break down the silos of different study programmes and make sure that students' skillsets can be applied in other fields? What skillsets does the entertainment industry need and what is currently lacking in education? And ultimately: how do we train young professionals for the entertainment industry of tomorrow? This panel speaks to graduates looking to broaden their horizons, but also to artists & music industry professionals on the lookout for new skills or companies aiming to hire versatile new professionals.

Panel Moderator
Regis
 
Le Roy
Panel Moderator
 
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Music
MusicTech
11:40
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12:20
Music Innovation
Stage:
Lounge Stage

Panel: Skip the Drama: Innovation Tips from Performing Arts

Veerle Van Schoelant
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30CC
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What can the music sector learn from performing arts in terms of tech and innovation? Many household names in the (performing) arts sector are standard-bearers of innovation, not only when it comes to live performances or technology on stage, but also in the creative process or even in backoffice tasks. Experiments with AI in writing plays, mixed reality on stage, dancers performing with their 3D avatars or gaming festivals in historic theatres: the performing arts fully embrace new technologies at a rapid pace. What is the main purpose of these initiatives and what are the major takeaways? How do traditional audiences respond, and do these experiments attract new audiences? And how do you incorporate this when applying for government grants or other types of funding? Various thought leaders from the performing arts sector will share their findings, aiming at inspiring music sector professionals and encouraging them to embrace innovation just like they did.

Panel Moderator
Veerle
 
Van Schoelant
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Music
MusicTech
13:30
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14:00
Business In Games
Stage:
Tranzit Stage

Placeholder Business In Game

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Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
10:40
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11:10
Media Innovation
Stage:
Zaal Club Stage

Placeholder Media Innovation

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Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
15:30
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16:15
Music Innovation
Stage:
Lounge Stage

Placeholder Music Innovation - Fireside chat

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Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
MusicTech
Music
14:10
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14:40
Business In Games
Stage:
Tranzit Stage

Stop asking strangers for reviews

Chris Hanney
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Rabotica
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After crawling 187 million Steam reviews and 1.1 million forum posts: the people who write reviews on Steam are already in your forums, most just haven't written one for you yet. A hundred reviews at the right percentage can hit 'Overwhelmingly Positive' - across indie titles, 62% of forum posters are serial Steam reviewers (vs. 13% Steam-wide). This talk covers how to find them, what to post on your forum, and the weekly workflow that compounds reviews.

Panel Moderator
Chris
 
Hanney
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Indie
Marketing
Game Business
14:10
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14:40
Open Source
Stage:
Zaal Club Stage

What's Bevy, how being open source and open core helps you and us

François Mockers
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Bevy Foundation
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Bevy is a free, open source game engine written in Rust, built so nothing is a privileged 'core' - engine code, your code, and every third-party plugin are the same kind of composable piece. Open source means you're never stuck waiting on a vendor; open core means you use only what you need. Real applications include commercial games, desktop apps and tools, live visuals/VJ sets, and creative-coding frameworks being rebuilt on Bevy.

Panel Moderator
François
 
Mockers
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Panel Moderator
 
Open Source
Software
Business

Academic Day

05/11

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