Lead tools programmer at Larian
Lead tools programmer at Larian
Sebastiaan Sprengers is the lead tools programmer at Larian. With a career spanning over a decade, Sebastiaan's journey began as an intern on Dragon Commander and Divinity: Original Sin. Initially contributing as a general programmer on the Dragon Commander AI, he later transitioned to a specialized role focusing solely on tools and engine programming. In 2017, during the development of Divinity: Original Sin 2, Sebastiaan took on the responsibility of managing a dedicated team responsible for all aspects of tools development. This team played a crucial role in supporting the collaboration of over 400 developers working on Baldur's Gate 3, utilizing Larian's in-house engine and workflows. Sebastiaan's expertise in creating custom tooling ensures the seamless and efficient worldwide collaboration of developers.
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